Items are scattered randomly in rooms that do not contain other characters (it is assumed that any items that are in a room are picked up by that character). The player can pick up the items and add them to their inventory up to a limit in weight. After a fight the player can pick up the items that the opponent was carrying, subject to their own weight limits.
Items are scattered randomly in rooms that do not contain other characters (it is assumed that any items that are in a room are picked up by that character). The player can pick up the items and add them to their inventory up to a limit in weight. After a fight the player can pick up the items that the opponent was carrying, subject to their own weight limits.