Hi, I asked this on Discord a few months ago but maybe this is a better place :)
Could you add import support for Quake 3 bsp files, this would include patch meshes if course.
This would be a dream come true for me, I would rather map in Trenchbroom and compile to bsp, then import this into Blender and save to another format like .obj or .fbx for use in Unreal engine.
I love UE4 but the level tools are shit, and I'm not good enough to create my entire levels in Blender :(
Thanks for the work you've done so far though!
EDIT: If it is possible to also properly import the Q3 textures (not shaders) into Blender, that would be even better :)
Hi, I asked this on Discord a few months ago but maybe this is a better place :)
Could you add import support for Quake 3 bsp files, this would include patch meshes if course.
This would be a dream come true for me, I would rather map in Trenchbroom and compile to bsp, then import this into Blender and save to another format like .obj or .fbx for use in Unreal engine.
I love UE4 but the level tools are shit, and I'm not good enough to create my entire levels in Blender :(
Thanks for the work you've done so far though!
EDIT: If it is possible to also properly import the Q3 textures (not shaders) into Blender, that would be even better :)