Closed boutoron2685 closed 3 years ago
Doesn't .bsp contain all the textures needed for the said .bsp ? Wad is only needed for when you build your maps in level editors. Once .bsp is compiled from .map, textures are embedded into .bsp.
i made a fork exactly for this purpose: https://github.com/stalker2106x/blender_io_mesh_bsp/ it expects you to unpack the wad to a folder, and provide the folder path when importing
i made a fork exactly for this purpose: https://github.com/stalker2106x/blender_io_mesh_bsp/ it expects you to unpack the wad to a folder, and provide the folder path when importing
oh, it works thanks!
As you know, .wad is texture bundle file(for quake, goldSrc, ect...). It seems that it is not yet supported. The texture did not load even if it was in a directory same as .bsp. Do you have plans to support?