anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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PhysicsManager crash #4328

Open WickedSchnitzel opened 1 month ago

WickedSchnitzel commented 1 month ago

Game Version

1.20-pre6

Platform

Windows

Modded

Modded

SP/MP

Singleplayer

Description

Singleplayer shut down because of too many errors. Was just flying around, testing schematic placement.

How to reproduce

No response

Screenshots

No response

Logs

19.10.2024 13:20:44 [Error] Exception: Object reference not set to an instance of an object.
   at Vintagestory.Server.PhysicsManager.DoWork() in VintagestoryLib\Server\PhysicsManager.cs:line 578
   at Vintagestory.Common.LoadBalancer.SynchroniseWorkToMainThread() in VintagestoryLib\Common\LoadBalancer.cs:line 81
   at Vintagestory.Server.PhysicsManager.DoServerTick() in VintagestoryLib\Server\PhysicsManager.cs:line 574
   at Vintagestory.Server.PhysicsManager.ServerTick(Single dt) in VintagestoryLib\Server\PhysicsManager.cs:line 466
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
   at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 904
WickedSchnitzel commented 1 month ago

This may be word gen mod related. Seems like it does not occur when https://mods.vintagestory.at/vanillaplus is not installed. edit: no, its not that mod. happened again.

WickedSchnitzel commented 1 month ago

also happens in pre7

[Error] Exception: Object reference not set to an instance of an object. at Vintagestory.Server.PhysicsManager.DoWork() in VintagestoryLib\Server\PhysicsManager.cs:line 578 at Vintagestory.Common.LoadBalancer.SynchroniseWorkToMainThread() in VintagestoryLib\Common\LoadBalancer.cs:line 81 at Vintagestory.Server.PhysicsManager.DoServerTick() in VintagestoryLib\Server\PhysicsManager.cs:line 574 at Vintagestory.Server.PhysicsManager.ServerTick(Single dt) in VintagestoryLib\Server\PhysicsManager.cs:line 466 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 904

WickedSchnitzel commented 1 week ago

Could somebody give a hint if this is a vanilla problem or something within my own mod (server pack)? And what could the problem be/ what type of file or code would i have to edit? It worked without problems before 1.20

maltiez2 commented 2 days ago

Could somebody give a hint if this is a vanilla problem or something within my own mod (server pack)? And what could the problem be/ what type of file or code would i have to edit? It worked without problems before 1.20

Better to ask in mods-general channel on official VS discord server