anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Physics Manager Crash #4496

Closed WickedSchnitzel closed 2 weeks ago

WickedSchnitzel commented 2 weeks ago

Game Version

1.20.0-pre.13

Platform

Windows

Modded

Modded

SP/MP

Singleplayer

Description

Sometimes crashes with below error (spamming server-main.txt). Before that happens i did notice entities not moving any more (but still animating), some floating in the air after being spawned by worldgen.

How to reproduce

No response

Screenshots

No response

Logs

[Error] Exception: Object reference not set to an instance of an object. at Vintagestory.Server.PhysicsManager.DoWork() in VintagestoryLib\Server\PhysicsManager.cs:line 524 at Vintagestory.Common.LoadBalancer.SynchroniseWorkToMainThread() in VintagestoryLib\Common\LoadBalancer.cs:line 81 at Vintagestory.Server.PhysicsManager.TickFixedRate30TPS() in VintagestoryLib\Server\PhysicsManager.cs:line 299 at Vintagestory.Server.PhysicsManager.ServerTick(Single dt) in VintagestoryLib\Server\PhysicsManager.cs:line 100 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 904

Craluminum2413 commented 2 weeks ago

Duplicate of https://github.com/anegostudios/VintageStory-Issues/issues/4328