Sometimes crashes with below error (spamming server-main.txt). Before that happens i did notice entities not moving any more (but still animating), some floating in the air after being spawned by worldgen.
How to reproduce
No response
Screenshots
No response
Logs
[Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Server.PhysicsManager.DoWork() in VintagestoryLib\Server\PhysicsManager.cs:line 524
at Vintagestory.Common.LoadBalancer.SynchroniseWorkToMainThread() in VintagestoryLib\Common\LoadBalancer.cs:line 81
at Vintagestory.Server.PhysicsManager.TickFixedRate30TPS() in VintagestoryLib\Server\PhysicsManager.cs:line 299
at Vintagestory.Server.PhysicsManager.ServerTick(Single dt) in VintagestoryLib\Server\PhysicsManager.cs:line 100
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 904
Game Version
1.20.0-pre.13
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
Sometimes crashes with below error (spamming server-main.txt). Before that happens i did notice entities not moving any more (but still animating), some floating in the air after being spawned by worldgen.
How to reproduce
No response
Screenshots
No response
Logs
[Error] Exception: Object reference not set to an instance of an object. at Vintagestory.Server.PhysicsManager.DoWork() in VintagestoryLib\Server\PhysicsManager.cs:line 524 at Vintagestory.Common.LoadBalancer.SynchroniseWorkToMainThread() in VintagestoryLib\Common\LoadBalancer.cs:line 81 at Vintagestory.Server.PhysicsManager.TickFixedRate30TPS() in VintagestoryLib\Server\PhysicsManager.cs:line 299 at Vintagestory.Server.PhysicsManager.ServerTick(Single dt) in VintagestoryLib\Server\PhysicsManager.cs:line 100 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 904