Open TheZuspect opened 1 week ago
Did you install any mods before? Try reinstall the game
So I completely uninstalled and reinstalled the game, but it didn't help, it keeps crashing. And no i didnt install any mods
Running on 64 bit Windows 10.0.22631.0 with 32693 MB RAM Game Version: v1.19.8 (Stable) 14.11.2024 01:17:50: Critical error occurred Loaded Mods: vshud@1.3.13, game@1.19.8, creative@1.19.8, survival@1.19.8 System.Collections.Generic.KeyNotFoundException: The given key 'applySsao' was not present in the dictionary. at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Int32 value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 141 at Vintagestory.Client.NoObf.ShaderProgramStandard.set_ApplySsao(Int32 value) in VintagestoryLib\Client\Render\Shader\ShaderPrograms.cs:line 981 at Vintagestory.Client.NoObf.SystemRenderSunMoon.OnRenderFrame3D(Single dt) in VintagestoryLib\Client\Systems\Render\RenderSunMoon.cs:line 281 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
{ TimeGenerated = 14.11.2024 01:09:24, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.8.0, Zeitstempel: 0x661e0000 Name des fehlerhaften Moduls: openal32.dll, Version: 1.23.0.0, Zeitstempel: 0x63dd31ad Ausnahmecode: 0x40000015 Fehleroffset: 0x00000000000df046 ID des fehlerhaften Prozesses: 0x0x45f4 Startzeit der fehlerhaften Anwendung: 0x0x1db36284ebeea7f Pfad der fehlerhaften Anwendung: C:\Users\sebas\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: C:\Users\sebas\AppData\Roaming\Vintagestory\Lib\openal32.dll Berichtskennung: dbac5474-5217-4f16-a9a9-799061f4309f Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }
Game Version
v. 1.19.8
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
Everytime when i will generate a world, its crashed. I have no idea what the problem is
How to reproduce
No response
Screenshots
No response
Logs
Log
Running on 64 bit Windows 10.0.22631.0 with 32693 MB RAM Game Version: v1.19.8 (Stable) 14.11.2024 01:02:30: Critical error occurred Loaded Mods: vshud@1.3.13, game@1.19.8, creative@1.19.8, survival@1.19.8 System.Collections.Generic.KeyNotFoundException: The given key 'applySsao' was not present in the dictionary. at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Int32 value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 141 at Vintagestory.Client.NoObf.ShaderProgramStandard.set_ApplySsao(Int32 value) in VintagestoryLib\Client\Render\Shader\ShaderPrograms.cs:line 981 at Vintagestory.Client.NoObf.SystemRenderSunMoon.OnRenderFrame3D(Single dt) in VintagestoryLib\Client\Systems\Render\RenderSunMoon.cs:line 281 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93Event Log entries for Vintagestory.exe, the latest 2
{ TimeGenerated = 14.11.2024 01:01:06, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.8.0, Zeitstempel: 0x661e0000 Name des fehlerhaften Moduls: openal32.dll, Version: 1.23.0.0, Zeitstempel: 0x63dd31ad Ausnahmecode: 0x40000015 Fehleroffset: 0x00000000000df046 ID des fehlerhaften Prozesses: 0x0x17ec Startzeit der fehlerhaften Anwendung: 0x0x1db3627a183acd8 Pfad der fehlerhaften Anwendung: C:\Users\sebas\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: C:\Users\sebas\AppData\Roaming\Vintagestory\Lib\openal32.dll Berichtskennung: cd079242-7a47-436c-85b9-c4fb4a0db597 Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }
{ TimeGenerated = 14.11.2024 00:56:08, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.8.0, Zeitstempel: 0x661e0000 Name des fehlerhaften Moduls: openal32.dll, Version: 1.23.0.0, Zeitstempel: 0x63dd31ad Ausnahmecode: 0x40000015 Fehleroffset: 0x00000000000df046 ID des fehlerhaften Prozesses: 0x0x3fc8 Startzeit der fehlerhaften Anwendung: 0x0x1db3625a2bf0ddf Pfad der fehlerhaften Anwendung: C:\Users\sebas\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: C:\Users\sebas\AppData\Roaming\Vintagestory\Lib\openal32.dll Berichtskennung: edc17145-f9f4-47f4-a398-7319225931a6 Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }