Open ztx-lyghters opened 3 years ago
If I understand the description correctly (video is unavailable and locked out), the issue persists as of 1.19.0-rc1, which introduced some improvements to the shader.
The issue is easier to spot while being on a plain area with some trees around during sunset or a sunrise, when you can clearly see the sunrays, and slowly moving camera across the horizon. At a certain point, sunrays start to freak out and the point of origin, from which sunrays are coming from, moves to completely opposite direction, rendering sunrays pointing to opposite, towards sunny side, and when you "exceed" past that weird gap, sunrays come back to normal.
It also happens throughout the entire game's daytime, when godrays are rendered, it's just not as noticeable in different periods of the day.
forgot to add the specs: os is windows 11, r7 1700x and rtx 3080 12gb with 546.33 driver
Edit from far future, because I don't really want bumping this issue like this: From Tyron's words on discord, this behavior is normal and known. I'm assuming it's a mix of the fact that it's a screen-space effect and it does some weird calculations to make it look fine when you look out from the sun.
If I understand the description correctly (video is unavailable and locked out), the issue persists as of 1.19.0-rc1, which introduced some improvements to the shader.
The issue is easier to spot while being on a plain area with some trees around during sunset or a sunrise, when you can clearly see the sunrays, and slowly moving camera across the horizon. At a certain point, sunrays start to freak out and the point of origin, from which sunrays are coming from, moves to completely opposite direction, rendering sunrays pointing to opposite, towards sunny side, and when you "exceed" past that weird gap, sunrays come back to normal.
It also happens throughout the entire game's daytime, when godrays are rendered, it's just not as noticeable in different periods of the day.
forgot to add the specs: os is windows 11, r7 1700x and rtx 3080 12gb with 546.33 driver
It's even worse in comparison with what I had (I haven't played in a while, not sure if I still have this issue), but yeah, it look like the same problem.
Game Version: 1.14.7 (also was present in earlier 1.14 versions) Platform: Arch Linux
specs / drivers
- cpu: AMD FX-8350 - videocard: NVIDIA GTX 1060 3gb - 5.10.8 kernel - proprietary nvidia 460.32.03-1 driver - mono 6.12.0.107-1Modded: Irrelevant (the problem is present without mods enabled)
Description
When enabled, godrays may glitch/change suddenly when moving camera vertically; there is a certain "area" where it will happen, which is easier to show, than to explain.
How to reproduce
Screenshots
I don't believe screenshots will be of use in demonstrating this problem, so I'll leave a link to a few videos instead.
Videos
link to google drive