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apace100
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apoli
MIT License
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Interval Changes
#105
ThatRobin
closed
1 year ago
0
Added BlockState to ModifyBlockRenderPower
#104
ThatRobin
closed
1 year ago
0
Added ActionOnDeathPower
#103
ThatRobin
closed
1 year ago
0
Minor changes to ModifyBlockRenderPower
#102
ThatRobin
closed
1 year ago
0
Add `inventory` entity condition type
#101
eggohito
closed
1 year ago
0
Make the `enchantment` field in the `enchantment` item condition type optional
#100
eggohito
closed
1 year ago
0
Add `selector_action` entity action type
#99
eggohito
closed
1 year ago
0
[1.19.2] Watchdog Crash, stalled server
#98
itsdinkd
opened
1 year ago
0
Fix #19
#97
eggohito
closed
1 year ago
1
Add Advancement Grant and Advancement Revoke Entity Action Types
#96
diamonddevv
closed
1 year ago
0
Add power types related to picking up items
#95
eggohito
closed
1 year ago
0
Update `modify_food` power type to use the new modifier system
#94
eggohito
closed
1 year ago
1
Add `bientity_condition` field to the `invisibility` power type
#93
eggohito
closed
1 year ago
3
Accidental `modify_death_ticks` function in `modify_resource` entity action type.
#92
MerchantPug
closed
1 year ago
0
Bugfixed Invisibility Power render_outline
#91
Dahminh
closed
1 year ago
0
Add a `loading_condition` field to power loading logic.
#90
MerchantPug
closed
1 year ago
3
Fix crash issue when trying to check for a power on a non-living entity
#89
eggohito
closed
1 year ago
0
[1.19.2] id null crash
#88
itsdinkd
closed
7 months ago
2
Add Modify Mob Behavior power type
#87
MerchantPug
opened
1 year ago
10
Rework the `/power` command
#86
eggohito
closed
1 year ago
0
Major TPS spiking
#85
archynoid
closed
1 year ago
3
Fix #66
#84
eggohito
closed
1 year ago
0
Add more loot context params. to the `modify` item action type
#83
eggohito
closed
1 year ago
4
Add an `area_of_effect` block action type
#82
eggohito
closed
1 year ago
0
Update `fire_projectile` power type, `spawn_entity` entity action type, etc.
#81
eggohito
closed
1 year ago
1
Add custom metadata for overriding Lithium's `mixin.entity.collisions.suffocation` rule
#80
eggohito
closed
1 year ago
0
Item condition splash_potion does not seem to be working
#79
CoutteauSam
closed
1 year ago
1
Implemented Factory Interface
#78
ThatRobin
closed
1 year ago
0
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'apoli'!
#77
YuneGit
closed
1 year ago
4
Fix incorrect maths used in Add Velocity action
#76
halbrg
closed
1 year ago
0
Added check for meta keys
#75
S-K-Tiger
closed
1 year ago
0
Update to 1.19.3
#74
halbrg
closed
1 year ago
0
Have the multiple power type ignore properties starting with $ instead of throwing an error.
#73
S-K-Tiger
closed
1 year ago
1
Update SpawnParticlesAction
#72
MerchantPug
closed
11 months ago
3
origins cant detect keypresses made in software
#71
imaradio
opened
1 year ago
4
Add equals and hashCode methods to Active.Key
#70
MerchantPug
closed
1 year ago
0
Add a new field to `replace_inventory` and `drop_inventory` entity action types
#69
eggohito
closed
1 year ago
0
ItemStackMixin#addUnusableTooltip breaks Polymer's server side tooltips
#68
Patbox
closed
1 year ago
1
Add a `block_condition` field to `block_collision`
#67
eggohito
closed
1 year ago
0
Damage-modifying power types will always play the hurt animation for players, regardless of if the specified damage condition is true or not
#66
eggohito
closed
1 year ago
0
Optimized glowing and invisibility
#65
RaymondBlaze
closed
1 year ago
0
Sleeping in a bed as a Fae from Collection of Singiro crashes the server
#64
numerobis21
closed
1 year ago
1
Fix incompatibility with Fluidlogged
#63
Leximon
closed
2 years ago
0
Added offhand to ConditionedRestrictArmorPower.
#62
kittech0
closed
1 year ago
0
Updated to 1.19.1, fixing command execution crashes
#61
seeruk
closed
2 years ago
4
Add WildFire's Gender mod compatibility
#60
eth0net
opened
2 years ago
5
Add EMI compatibility
#59
MerchantPug
opened
2 years ago
3
Added More Fields to the Particle Power
#58
Dahminh
closed
1 year ago
1
Execute command arguments
#57
ThatRobin
closed
1 year ago
0
Using "grant_power" action to grant powers that do not exist crashes the game
#56
KitCat962
closed
1 year ago
1
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