armin-reichert / pacman-javafx

Cloning the classic games Pac-Man (Arcade), Ms. Pac-Man (Arcade), Ms. Pac-Man (Tengen) in JavaFX (2D+3D).
MIT License
103 stars 18 forks source link
javafx-games ms-pacman mspacman pac-man pac-man-clone pac-man-game pacman pacman-clone pacman-game pacman-javafx tengen

A JavaFX UI (2D + 3D) for Pac-Man and Ms. Pac-Man

ℹ️ Online version available

An older release of Pac-Man and Ms. Pac-Man (2D) can be played online:

This has been made possible thanks to the WebFX transpiler technology (πŸ‘ to Bruno Salmon).

About this project

This is an implementation of the classic Arcade games Pac-Man and Ms. Pac-Man in a JavaFX user interface. The game implementation is completely decoupled from the user interface such that also different user interfaces (e.g. a Swing UI) can be implemented without any change to the game code. (When developing the game, I originally maintained a Swing and a JavaFX UI in parallel to validate the UI abstraction, however the Swing UI got outdated and has been abandonded.)

There is a 2D-only user interface version and an extended version where the play scene can be switched between 2D and 3D, even during the gameplay (key combination Alt+3). The game implementation tries to mimic the original Arcade version as good as possible, however there are some differences, e.g. in the "attract mode" behaviour, or the bonus behaviour in the Ms. Pac-Man game.

The game also contains a 3rd game variant (working title "Pac-Man XXL") with 8 maps (shamelessly stolen from the one and only Shaun Williams πŸ‘, https://github.com/masonicGIT/pacman). To integrate these maps, I implemented a map editor that can either be used as a standalone application or called from within the XXL version of the game). The nice thing is that all these maps and all your custom maps are playable in 2D and in 3D! You can also create maps of different size than the original Pac-Man maps, however this is still work in progress. Also the game can hang if the maps have dead-ends. So you have to be aware of that. The map editor has been used to create all the 8 new maps and you don't have to specify any graphics assets when adding a new map. Colors can be specified using map properties inside the editor.

How to use custom maps (in progress)

Use the map editor to create your custom map and store the .world file inside folder $user_home/.pacmanfx/maps. Select the "Pac-Man XXL" game variant, start it and open the dashboard (F1 or Alt+B). In the "Custom Maps" info box, select "CUSTOM_MAPS_FIRST". This will select all your custom maps (in alphabetic order) first, then the standard maps and after the last standard map, select any maps randomly.

How to run

In each release you find attached 3 installers.

How to build

Prerequisites: You need to have JDK 21 and Git installed on your computer.

This will create

Running the application(s) using Gradle

To be able to create the Windows executables, you need to have the following tools installed:

as described in the JavaPackager guide (πŸ‘ to Francisco Vargas Ruiz).

I also had to add the paths "C:\Program Files (x86)\WiX Toolset v3.11\bin" and "C:\Program Files (x86)\Inno Setup 6" to my PATH variable.

How to use the application

Start screen:

Intro screen:

The keys 5 and 1 have been chosen because the MAME emulator uses them too.

Pac-Man steering:

General shortcuts:

Intro screen shortcuts:

Play screen shortcuts:

Cheats:

How it looks (Click to play video)

There are some new videos about the different game variants available on YouTube (despite I hate that platform for their censorship practices).

2D Play Scenes

Pac-Man

Pac-Man Play Scene

Pac-Man XXL

Pac-Man Play Scene New

Ms. Pac-Man

Ms. Pac-Man Play Scene

3D Play Scenes

Pac-Man

Pac-Man Play Scene

Pac-Man XXL Standard Map

Pac-Man Play Scene New

Pac-Man XXL Custom Map

Custom Map

Ms. Pac-Man

Ms. Pac-Man Play Scene

Tile map editor

Map Editor