Closed Anthony-Gaudino closed 3 months ago
On 413f6d93ba5cfe437593e1359f11bcf424f818ad
I was able to build on Xcode, had to make a small fix on iron_string.c
(#include <ctype.h>
) but when running I get this error: Could not load krom.js, aborting.
Used ../armorcore/Kinc/make --from ../armorcore -g metal --compile
instead of ../armorcore/Kinc/make --from ../armorcore -g metal
which generates the ArmorPaint.app
executable, but it always crashes when running it.
Was able to have version 0.9 running with:
git clone --recursive https://github.com/armory3d/armortools --branch 23.08
cd armortools/armorcore
git apply patch/metal_raytrace.diff --directory=Kinc
cd ../armorpaint
../armorcore/Kinc/make --from ../armorcore -g metal
cp -a build/krom/ ../armorcore/Deployment
../armorcore/Kinc/make --from ../armorcore -g metal --compile
Then navigate to armortools/armorpaint/build/build
and run ArmorPaint.app
.
Maybe running
../armorcore/Kinc/make --from ../armorcore -g metal
cp -a build/krom/ ../armorcore/Deployment
Is not necessary, but I did it anyway this time.
Sorry it's taking so long, hopefully fixed in the coming days.
ArmorPaint version: 2afcbffbef150444d600e5868d062b5803fb8e66
OS / GPU model: macOS 14.5 (23F79), M1 Pro
Issue description: Trying to build on macOS on Xcode produces a series of errors:
This seems to be the same as reported on #1715
Steps to reproduce:
After that open Xcode and try to build it.