arne-cl / frodo-wii

Automatically exported from code.google.com/p/frodo-wii
GNU General Public License v2.0
0 stars 0 forks source link

Run/stop key binding does not work #16

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start a game with a Remember-into which requires Run/Stop to proceed
(many games do have the Remember-intro).

2. Try to bind Run/Stop to a button on the Wii-Mote

What is the expected output? What do you see instead?

On a real C64, the game loads after pressing Run/Stop in the
Remember-intro. On Frodo-Wii, this key does not work and I cannot proceed
to the main game.  

What version of the product are you using? On what operating system?

Frodo-Wii v10.

Original issue reported on code.google.com by hum...@web.de on 2 Feb 2010 at 9:52

GoogleCodeExporter commented 9 years ago
I just discovered that the keybindings always only work on the second Wiimote. 
When I
launch my Wii with Wiimote 1, start Frodo and change the keybindings, they never
apply to that Wiimote. However, when I then press the respective buttons on 
Wiimote
2, the keybindings seem to work fine on that Wiimote.
Although this is a nice workaround, it would still be nice to fix this small 
bug.

Original comment by hum...@web.de on 2 Feb 2010 at 10:19

GoogleCodeExporter commented 9 years ago
OK, I see. The under-development new version has completely changed the 
joystick 
handling code, so hopefully this bug will be fixed automatically.

The bindings should be global for all joysticks.

For some reason, I never noticed this bug, not sure why.

Original comment by simon.ka...@gmail.com on 3 Feb 2010 at 6:15

GoogleCodeExporter commented 9 years ago
Thanks, I am really looking forward to a new version, or at least an RC to test 
the
new features. I had a look at the last source code, but unfortunately I get 
lots of
compiling errors with devKitPPC v18. Maybe you could post your compiler setup
somewhere or build an intermediate version for beta-testers. Many thanks!

Original comment by hum...@web.de on 3 Feb 2010 at 8:12

GoogleCodeExporter commented 9 years ago
I only build for the host right now, so probably the Wii builds are broken 
anyhow.

What you could do is to try to adapt Makefile.wii to contain the same sources 
as 
Makefile.host, there are lots of new files (and some removed old ones) in the 
new 
version.

Original comment by simon.ka...@gmail.com on 3 Feb 2010 at 9:06

GoogleCodeExporter commented 9 years ago
Thanks, I will try to do that. I have just noticed that there is a new version 
of
devkitPPC (19). Have you already tried to to use it for compiling? Maybe there 
are
some speed enhancements noticeable on the Wii builds compared to the older 
versions.

Original comment by hum...@web.de on 3 Feb 2010 at 10:26

GoogleCodeExporter commented 9 years ago
No, I haven't tried v19 - it was several months ago since I built something for 
the 
Wii last time :-).

Original comment by simon.ka...@gmail.com on 3 Feb 2010 at 11:37

GoogleCodeExporter commented 9 years ago
Several months? Whoops... Now it's really time for an intermediate Wii-build 
again. ;-)

Original comment by hum...@web.de on 3 Feb 2010 at 9:24

GoogleCodeExporter commented 9 years ago
During development, I don't work on the Wii. It's just time-consuming and 
difficult 
to find bugs on. I first try to finish the functionality on the host, and then 
build 
it for the Wii. With some luck, it works already from the start, otherwise it's 
typically fairly easy to find the errors.

Original comment by simon.ka...@gmail.com on 4 Feb 2010 at 6:14

GoogleCodeExporter commented 9 years ago
I believe this is working since c64-network.org v1.

Original comment by simon.ka...@gmail.com on 13 Mar 2010 at 7:34