Closed GoogleCodeExporter closed 9 years ago
I just discovered that the keybindings always only work on the second Wiimote.
When I
launch my Wii with Wiimote 1, start Frodo and change the keybindings, they never
apply to that Wiimote. However, when I then press the respective buttons on
Wiimote
2, the keybindings seem to work fine on that Wiimote.
Although this is a nice workaround, it would still be nice to fix this small
bug.
Original comment by hum...@web.de
on 2 Feb 2010 at 10:19
OK, I see. The under-development new version has completely changed the
joystick
handling code, so hopefully this bug will be fixed automatically.
The bindings should be global for all joysticks.
For some reason, I never noticed this bug, not sure why.
Original comment by simon.ka...@gmail.com
on 3 Feb 2010 at 6:15
Thanks, I am really looking forward to a new version, or at least an RC to test
the
new features. I had a look at the last source code, but unfortunately I get
lots of
compiling errors with devKitPPC v18. Maybe you could post your compiler setup
somewhere or build an intermediate version for beta-testers. Many thanks!
Original comment by hum...@web.de
on 3 Feb 2010 at 8:12
I only build for the host right now, so probably the Wii builds are broken
anyhow.
What you could do is to try to adapt Makefile.wii to contain the same sources
as
Makefile.host, there are lots of new files (and some removed old ones) in the
new
version.
Original comment by simon.ka...@gmail.com
on 3 Feb 2010 at 9:06
Thanks, I will try to do that. I have just noticed that there is a new version
of
devkitPPC (19). Have you already tried to to use it for compiling? Maybe there
are
some speed enhancements noticeable on the Wii builds compared to the older
versions.
Original comment by hum...@web.de
on 3 Feb 2010 at 10:26
No, I haven't tried v19 - it was several months ago since I built something for
the
Wii last time :-).
Original comment by simon.ka...@gmail.com
on 3 Feb 2010 at 11:37
Several months? Whoops... Now it's really time for an intermediate Wii-build
again. ;-)
Original comment by hum...@web.de
on 3 Feb 2010 at 9:24
During development, I don't work on the Wii. It's just time-consuming and
difficult
to find bugs on. I first try to finish the functionality on the host, and then
build
it for the Wii. With some luck, it works already from the start, otherwise it's
typically fairly easy to find the errors.
Original comment by simon.ka...@gmail.com
on 4 Feb 2010 at 6:14
I believe this is working since c64-network.org v1.
Original comment by simon.ka...@gmail.com
on 13 Mar 2010 at 7:34
Original issue reported on code.google.com by
hum...@web.de
on 2 Feb 2010 at 9:52