-In library for example need to add readlines before calling death method
Not adding an addition line of code that prompts user to enter in the right word e.g. "left" or "right"
Skip option for dialogueSkip Intro (Fixed by Eddie)
Map needs to be more accurate (potentially read map in from text file?) (Aston and Sam)
In general test and read our code lmao (Aston)
~~ add options on food and water code (make choice clearer)~~(Fixed by Eddie)
most choices kept taking player back to cafeteria
add readlines to make reading better
use console clear to make it look neater as well**
-No Credits in the credit task
- cafeteria rests back to start.-(fixed by Eddie)
The Hide quick time does not work (fixed by Hazel)
- Saying No to looking through library ends the game (fixed by Hazel)
- Error prevention needs to be implemented throughout (if invalid input happens eg player enters T and not y or n & also if user input is in the wrong format) - (fixed by Sam)
- Cafeteria, food, N, loops to end of corridor (fixed by Eddie)
Inventory doesn't reset when player restarts after dying in same session / running program
Rec Room is very buggy, constantly prints CAFETERIA in ascii art. (Fixed by Hazel)
Rec Room has CAFETERIA code stuck in it (fixed by Eddie)
Rec Room does not kill you if you die (fixed by Eddie)
-Courtyard/Cellblock2 would for some reason call to library again
Saying N to Corridor also ends with the player suddenly dying and the text printing too quickly(fixed by Aston)
-use corresponding methods after ReadLines, ( pressing enter in cellblock 3 times when no option is given takes user back to library)
-In library for example need to add readlines before calling death method
Skip option for dialogueSkip Intro(Fixed by Eddie)Map needs to be more accurate (potentially read map in from text file?)(Aston and Sam)In general test and read our code lmao(Aston) ~~ add options on food and water code (make choice clearer)~~(Fixed by Eddie)