aronCiucu / DCSTheWay

Imports waypoints from DCS F10 map into the plane navigation system, like a Data Transfer Cartidge.
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AH-64 multiplayer - reslotting causes multiple waypoints #116

Closed toadmcfrog closed 1 year ago

toadmcfrog commented 1 year ago

In AH-64 multiplayer, it seems that each new Apache you slot into creates an additional set of waypoints on top of the set in the initial aircraft. So, for instance:

This has only been tested in multi-crew on multiplayer servers, so it might not happen with a single crewman and George.

aronCiucu commented 1 year ago

Hello, are you using VR or 2D? Are you also using the keybinds to transfer?

toadmcfrog commented 1 year ago

I'm in VR and have used the keybinds to add waypoints, but I'm using the UI to transfer them to the aircraft.

aronCiucu commented 1 year ago

Please try the latest version and see if this behavior is still present

blueberrypi-studio commented 1 year ago

@aronCiucu I had this issue when I added the eagle, it was something to do with the seat selection window not having an elseif or something like that, even though I'd added the eagle my poor coding made the hornet double waypoints. It's in my discord DM history with you I think, I'll check

I can't confirm this bug though, I'm unable to test for a week or so

aronCiucu commented 1 year ago

I see. I have done some changes to the seat selection logic, it should be more reliable now. Although it would be good to confirm if this is actually the case and the issue is solved

aronCiucu commented 1 year ago

Please reopen if issue still exists