issues
search
asc-community
/
MxEngine
C++ open source 3D game engine
BSD 3-Clause "New" or "Revised" License
1.11k
stars
61
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
is there a operation guide?
#99
qiyuewuyi2333
closed
3 months ago
2
SSR Task List
#98
fall2019
opened
4 months ago
0
Refactoring of shader compilation
#97
fall2019
closed
5 months ago
0
Refactoring of shader compilation
#96
fall2019
closed
5 months ago
0
Using geometry shader to expend shadow maps.
#95
fall2019
opened
5 months ago
0
Screen space reflection with hierarchical ray tracer
#94
fall2019
opened
5 months ago
14
[Model loading] fix alpha cutoff affect transparency even when render mode is opaque
#93
MomoDeve
closed
1 year ago
0
[Model Loading] gltf models are loaded with transparency as default instead of opaque
#92
MomoDeve
closed
1 year ago
0
btAxisSweep3.h: No such file or directory 19 | #include "btAxisSweep3.h"
#91
dlprisco
opened
1 year ago
2
Revert "[CI] add build artefacts to appveryor"
#90
fall2019
closed
1 year ago
1
[Rendering] correct dirlight shadows (with cascades)
#89
MomoDeve
closed
1 year ago
1
[Rendering] Fix SSGI algorithm
#88
MomoDeve
closed
1 year ago
1
[ImGui] update ImGui version
#87
MomoDeve
closed
1 year ago
0
why are we still using an ancient version of imgui
#86
ghost
closed
1 year ago
1
why is the sun shadow like this?
#85
ghost
closed
1 year ago
5
[Rendering][Debug] add GPU profiling to render passes via query
#84
MomoDeve
opened
1 year ago
0
[CI] produce artefacts only for master branch builds
#83
MomoDeve
opened
1 year ago
4
[CI] add cpp-linter to workflow of PRs
#82
MomoDeve
opened
1 year ago
0
[CI] add cpp-linter to workflow of PRs
#81
MomoDeve
opened
1 year ago
0
[Rendering] optimize SSAO & DOF algorithms by using R8-channel texture for computations (reduces bandwidth)
#80
MomoDeve
opened
1 year ago
4
[Editor][Bug] Fix editors for integers
#79
MomoDeve
closed
1 year ago
1
[Rendering] Renderer optimization, debug utilities
#78
MomoDeve
closed
1 year ago
3
[Rendering] Introducing hierarchical z-buffer for fast screen space ray tracing
#77
fall2019
opened
1 year ago
0
[Rendering] calculate bloom in lower resolution
#76
fall2019
closed
1 year ago
0
[Rendering] Test existing algorithms in half / quater resolution with increased sample count
#75
fall2019
opened
1 year ago
0
[Readme][CI] remove travis badge
#74
MomoDeve
closed
1 year ago
1
[Build][Resources] replace pbrmaterial with gltfmaterial
#73
MomoDeve
closed
1 year ago
1
[CI] simplify CI
#72
MomoDeve
closed
1 year ago
0
[CI] add clang compiler
#71
MomoDeve
closed
1 year ago
0
[Build][Resources] update assimp to GLTF materials
#70
MomoDeve
closed
1 year ago
0
[Build] use standart (u)int32/(u)int64 for edit function
#69
MomoDeve
closed
1 year ago
0
[CI] add Ubuntu image & GCC compiler to appveyor build matrix
#68
MomoDeve
closed
1 year ago
4
[CI] add build artefacts to appveryor
#67
fall2019
closed
1 year ago
0
[Rendering] Lens flare phase1
#66
fall2019
opened
1 year ago
12
fixed using nullptr
#65
fall2019
closed
1 year ago
0
bokeh dof effect
#64
fall2019
closed
1 year ago
2
Please support MSYS2 MINGW64
#63
ghost
opened
1 year ago
1
Feature/god ray
#62
fall2019
closed
1 year ago
7
Stop being disrespectful to real engineering (mechanical engineering is the ONLY engineering)
#61
ghost
closed
1 year ago
1
Mechanical Engineering is the ONLY engineering. Period.
#60
ghost
closed
1 year ago
1
Please stop making lies about real Engineering (Mechanical Engineering).
#59
ghost
closed
1 year ago
1
fix random range
#58
MomoDeve
closed
2 years ago
0
Random::Range() goes out of specified range
#57
fall2019
closed
2 years ago
2
Menu logger
#55
MomoDeve
closed
3 years ago
0
Adding menu logger
#54
JijaLoqie
closed
3 years ago
0
Call to 'Edit' is ambiguous in ComponentEditor.cpp
#53
Pikachuxxxx
closed
1 year ago
4
single SSBO (optimized particle system creation/destruction)
#52
MomoDeve
closed
3 years ago
0
Add --recursive mention to README
#51
wmcnamara
closed
3 years ago
0
Recursive Git Clone
#50
wmcnamara
closed
3 years ago
4
Indirect drawing
#49
MomoDeve
closed
3 years ago
0
Next