ashea-code / BLUI

Rich HTML UI engine for UE4
MIT License
859 stars 259 forks source link

Material is NULL when using Windows x64 packaged game #105

Open 7Hazard opened 6 years ago

7Hazard commented 6 years ago

It all works completely fine in editor, however in a Windows x64 packaged game

Assertion failed: Texture [File:G:\Work\UE4\Projects\EscapeFromGorilla\Plugins\BLUI\Source\Blu\Private\BluEye.cpp] [Line: 512] There is no texture to return! Did you forget to call init?

KERNELBASE.dll!0x00000000D0ED3C58 EscapeFromGorilla.exe!FOutputDeviceWindowsError::Serialize() EscapeFromGorilla.exe!FOutputDevice::Logf__VA() EscapeFromGorilla.exe!FDebug::AssertFailed() EscapeFromGorilla.exe!UBluEye::GetTexture() [g:\work\ue4\projects\escapefromgorilla\plugins\blui\source\blu\private\blueye.cpp:513] EscapeFromGorilla.exe!UBluEye::execGetTexture() EscapeFromGorilla.exe!UFunction::Invoke() EscapeFromGorilla.exe!UObject::CallFunction() EscapeFromGorilla.exe!UObject::ProcessContextOpcode() EscapeFromGorilla.exe!UObject::execLetObj() EscapeFromGorilla.exe!UObject::ProcessInternal() EscapeFromGorilla.exe!UObject::CallFunction() EscapeFromGorilla.exe!UObject::ProcessInternal() EscapeFromGorilla.exe!UFunction::Invoke() EscapeFromGorilla.exe!UObject::ProcessEvent() EscapeFromGorilla.exe!UUserWidget::Construct() EscapeFromGorilla.exe!UWidget::TakeWidget_Private() EscapeFromGorilla.exe!UUserWidget::AddToScreen() EscapeFromGorilla.exe!UUserWidget::execAddToViewport() EscapeFromGorilla.exe!UFunction::Invoke() EscapeFromGorilla.exe!UObject::CallFunction() EscapeFromGorilla.exe!UObject::ProcessContextOpcode() EscapeFromGorilla.exe!UObject::ProcessInternal() EscapeFromGorilla.exe!UObject::CallFunction() EscapeFromGorilla.exe!UObject::ProcessInternal() EscapeFromGorilla.exe!UFunction::Invoke() EscapeFromGorilla.exe!UObject::ProcessEvent() EscapeFromGorilla.exe!AActor::ProcessEvent() EscapeFromGorilla.exe!AActor::ReceiveBeginPlay() EscapeFromGorilla.exe!AActor::BeginPlay() EscapeFromGorilla.exe!ACharacter::BeginPlay() EscapeFromGorilla.exe!AActor::DispatchBeginPlay() EscapeFromGorilla.exe!AWorldSettings::NotifyBeginPlay() EscapeFromGorilla.exe!AGameMode::HandleMatchHasStarted() EscapeFromGorilla.exe!AGameMode::SetMatchState() EscapeFromGorilla.exe!UWorld::BeginPlay() EscapeFromGorilla.exe!UEngine::LoadMap() EscapeFromGorilla.exe!UEngine::Browse() EscapeFromGorilla.exe!UGameInstance::StartGameInstance() EscapeFromGorilla.exe!FEngineLoop::Init() EscapeFromGorilla.exe!GuardedMain() EscapeFromGorilla.exe!GuardedMainWrapper() EscapeFromGorilla.exe!WinMain() EscapeFromGorilla.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255] KERNEL32.DLL!0x00000000D2368364 ntdll.dll!0x00000000D3F07091 ntdll.dll!0x00000000D3F07091