ashifolfi / Chisel

A multiplatform, godot-based level editor for games
BSD 2-Clause "Simplified" License
11 stars 1 forks source link

ToDo: Brush/Primitive creation #1

Open ashifolfi opened 2 years ago

ashifolfi commented 2 years ago

ToDo for the brush/primitive system:

Not all of these features are required for a Proof of Concept release of Chisel. Only entries marked with a * are needed

ashifolfi commented 2 years ago

One thing that I'm not the best at still is things like uv mapping. so if someone could help get the UV mapping to work consistently across all of the faces that would be very nice!

ashifolfi commented 2 years ago

update: my dumbass didn't realize you could CubeMesh.new() so uh commit coming soon containing a complete overhaul of the primitive creation system using existing godot primitive meshes

ashifolfi commented 2 years ago

8 is a requirement for this to be closed