Closed Mr-FLK closed 3 years ago
I cannot reproduce this crash, do you have a save file or steps to cause the crash?
I also get this crash when my auto sweeper tries to supply a super computer marked as priority zero to prevent manual resupply to it.
This has been fixed in the latest version of the mod, 2.0.1. If steam doesn't give you an update within the next few hours, try Mod Updater.
I cannot reproduce this crash, do you have a save file or steps to cause the crash?
Unfortunately It didn't happen ever again. I could provide you my save but I don't think it would make any difference. What's odd now is that priority 0 isn't working for sweeping errands: I Have several tons of 1000°C+ Igneous rock flagged as sweep with 0 prio but Dupes are still pilfering it and feeding hatches with it. I had to use all the igneous rock to build a ludicrous amount of insulated tiles to delete the heat or my colony would get toasty pretty fast... but i feel it exploity and wanted to circumvent this with the mod :(
edit: as I recall, the bug happened when I set all my storage bins to prio 0 so my dupes wouldn't create "manual" errands since the bins are handled by an autosweeper fed by a conveyor chute. I will try and set to 0 the bins and see if the bug happens again, I'll keep you posted.
Hi!
here's the log
Priority Value Out Of Range: -200
at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 at Chore.Chore..ctor_Patch0 (Chore , ChoreType , ChoreProvider , System.Boolean , System.Action
1[T] , System.Action
1[T] , System.Action1[T] , PriorityScreen+PriorityClass , System.Int32 , System.Boolean , System.Boolean , System.Int32 , System.Boolean , ReportManager+ReportType ) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at Chore
1[StateMachineInstanceType]..ctor (ChoreType chore_type, IStateMachineTarget target, ChoreProvider chore_provider, System.Boolean run_until_complete, System.Action1[T] on_complete, System.Action
1[T] on_begin, System.Action1[T] on_end, PriorityScreen+PriorityClass master_priority_class, System.Int32 master_priority_value, System.Boolean is_preemptable, System.Boolean allow_in_context_menu, System.Int32 priority_mod, System.Boolean add_to_daily_report, ReportManager+ReportType report_type) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at FetchAreaChore..ctor (Chore+Precondition+Context context) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at FetchChore.PrepareChore (Chore+Precondition+Context& context) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at SolidTransferArm.Sim () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at SolidTransferArm+BatchUpdateContext.Finish () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at SolidTransferArm.BatchUpdate (System.Collections.Generic.List
1[T] solid_transfer_arms, System.Single time_delta) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 at Game.Update () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 Build: U33-474321-S