Open ghost opened 9 years ago
Probably an unsupported mesh format. In DisUnity 0.3, there's lots of problems with meshes because the mesh object format in Unity has so many different revisions and is quite complex, so I was able to support a small subset only. I plan to rewrite the mesh extractor for 0.4, but there's so much to do with the code right now...
Using lastest version of Disunity
I have an very simple idea, just ignore the mesh that can't parse :dancer:
[warning] AssetExtractor: Can't extract Object #588 (ClassID: 43, Class: Mesh), caused by java.lang.NullPointerException at info.ata4.unity.cli.extract.mesh.MeshData.readVertexBuffer(MeshData.j ava:190) at info.ata4.unity.cli.extract.mesh.MeshData.(MeshData.java:66)
at info.ata4.unity.cli.extract.mesh.MeshHandler.extract(MeshHandler.java
:40)
at info.ata4.unity.cli.extract.AssetExtractor.extract(AssetExtractor.jav
a:168)
at info.ata4.unity.cli.cmd.ExtractCmd.processAsset(ExtractCmd.java:43)
at info.ata4.unity.cli.cmd.AssetCommand.processAssetFile(AssetCommand.ja
va:100)
at info.ata4.unity.cli.cmd.AssetCommand.processFile(AssetCommand.java:90
)
at info.ata4.unity.cli.cmd.FileCommand.processPath(FileCommand.java:58)
at info.ata4.unity.cli.cmd.FileCommand.run(FileCommand.java:76)
at info.ata4.unity.cli.DisUnityCli.run(DisUnityCli.java:110)
at info.ata4.unity.cli.DisUnityCli.main(DisUnityCli.java:123)
Somebody please help me with this why won't it even extract the meshes into .obj it just does extract any meshes