I just tried a fresh Unity scene with only a terrain that I did a bit of sculpting on, created a unity3d assetbundle and extracted it with disunity - only shaders came through.
Just to make sure the terrain wasn't somehow encoded in the shaders, I did some more sculpting, reextracted, but the shaders were identical.
Is the terrain in some raw data format that is yet to be decoded? Great job btw.
I just tried a fresh Unity scene with only a terrain that I did a bit of sculpting on, created a unity3d assetbundle and extracted it with disunity - only shaders came through.
Just to make sure the terrain wasn't somehow encoded in the shaders, I did some more sculpting, reextracted, but the shaders were identical.
Is the terrain in some raw data format that is yet to be decoded? Great job btw.