atenfyr / UAssetAPI

A low-level .NET library for reading and writing Unreal Engine game assets.
https://atenfyr.github.io/UAssetAPI/
MIT License
195 stars 44 forks source link

IO Store/Zen support #36

Open KyeOnDiscord opened 1 year ago

KyeOnDiscord commented 1 year ago

Support for Unreal Engine 5's UAssets such as Fortnite's would be a good addition

visuallization commented 1 year ago

Yes that would be really nice! :)

fibonatee commented 9 months ago

Any progress guys?

FurrySparkle commented 8 months ago

Plus one for ue5 support please. I need to mod

ghost commented 8 months ago

uassetgui can only open UE5 pak file assets but not assets from ucas / utoc.

can't do mods on any new UE games without someone adding support. hopefully someone will carry on with the project.

trumank commented 8 months ago

ZenTools is a tool that extracts assets from IoStore containers (ucas/utoc) into uasset that UAssetAPI can operate on.

ghost commented 8 months ago

ZenTools is a tool that extracts assets from IoStore containers (ucas/utoc) into uasset that UAssetAPI can operate on.

on the uassetgui git, the latest version only supports ue5 .pak assets, not ucas / utoc assets. as far as i'm aware there's nothing to edit those assets right now?

on the releases page for the gui it says...

"Added support for Unreal Engine 5 .pak assets; this does NOT include IO store/Zen assets."

has the api been updated to support these assets?

trumank commented 8 months ago

on the releases page for the gui it says...

"Added support for Unreal Engine 5 .pak assets; this does NOT include IO store/Zen assets."

has the api been updated to support these assets?

ZenTools exports them in the original format you would find in a pak file. They are no different than if the game were built using paks rather than IoStore.

ghost commented 8 months ago

ok.

soda3x commented 3 weeks ago

I'm pretty keen to help out with this, what would be required to support UE5? Has the uasset changed? Is there any doco on breaking changes 4 -> 5?