Closed hybridherbst closed 1 year ago
This also seems to be broken in UnityGltf. I assume ShaderGraph / URP changed their lightmap format and shaders would need to be reimported ... oh no
Also it looks like not all variants are affected, some are baking lightmaps just fine.
Turns out that the material in question has, for whatever reason, metallicFactor: 1
in its actual material definition. So lightmaps will not have an effect on it after lightbaking. User error!
Describe the bug I was very confused why lighting in my scene seemingly randomly broke, until I realized that
To Reproduce Steps to reproduce the behavior:
Expected behavior Lightmaps show up