Closed issuebotaudinowho[bot] closed 4 days ago
Could not reproduce. Used
GAME:WaitFrames(60)
GROUND:CharAnimateTurn(CH("PLAYER"), Direction.Left, 50, true)
GAME:WaitFrames(60)
GROUND:CharAnimateTurn(CH("PLAYER"), Direction.Right, 50, false)
GAME:WaitFrames(60)
Discord: logical123#0 <@250894627572285441>
Bug Report: CharAnimateTurn does not pause Diagonal Directions, only Cardinal Directions.