Closed TheRanker closed 2 years ago
Your entity AI load has nothing to do with my mods. However, the crash will be fixed :)
Awesome thanks for the ai tip. I have a few suspects ;) keep up the great work!!
Also getting this crash during electrodynamics.common.event.PlayerHandler.compareArmor
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Originally made an issue over at https://github.com/baileyholl/Ars-Nouveau/issues/520 (see that for full logs)
May be related: https://github.com/AlexiyOrlov/k-turrets/issues/1
having a crash using all your mods + lots more. making a custom modpack with some extra progressions. so indeed this may be a mod conflict.
but i gotta start somewhere. so heres the crash.
https://pastebin.ubuntu.com/p/kdHGc7cSr9/
my modpack contains 302 mods atm. so any details you may be able to help me resolve the issue be great. also have a spark report showing entity AI being very high load on server net.minecraft.world.entity.Mob.aiStep()33.18% https://spark.lucko.me/gRSsWAvf0i
strange that the ai is mentioned in the crash. only reason i mentioned the spark report here. otherwise id have no clue where the ai is being called from. haha
any additinal tests you need me to do try and do , ill gladly do it. im developing this modpack for curseforge. heres the link https://www.curseforge.com/minecraft/modpacks/nuclear-explo-r-sion