Closed kwea123 closed 4 years ago
Hi @kwea123 , thanks for your message. In this project, we are concerned with reconstructing textured meshes; our focus does not lie on generating novel views. Hence, you are totally correct that we do not infer view-dependent colors. The rotations in the readme are renderings of the extracted shape / textured shape. We use the open-source software blender for creating the renderings.
So the lighting effect comes from blender, is that correct?
The view-dependent lighting effects "come from blender", yes
Which code do you use to visualize the 3d bird scan in the readme? I notice that there is specularity and it changes according to the angle. Is it the effect of the rendering program? Because I didn't see any method that deals with specularity prediction or rendering in the paper.