Open synkarius opened 12 years ago
+1 this would be a wonderful way to improve performance without loosing the looks.
+1 too
+1... that would be great! (especialy for games on android/ios devices,... where is no way to use dynamic shadows for performance)
Something like this would be excellent. Similar to a feature that Flare3d has:
http://flashdaily.net/post/47097030265/lightbaking-with-flare3d
I basically want to be able to bake shadows in Away3D. In our project, we have a large scene full of objects which are dynamically added / removed, the arrangement of which is procedurally generated. Because of the procedural generation, I can't bake the shadows in Blender, etc. since I don't know what the nth arrangement is going to look like. So if I could render shadows once per added object, or have control over when shadows are rendered, rather than doing it every frame, that would be fantastic.