Closed velenoise closed 10 years ago
I managed to work around it. The problem was the variable num_idx_lists wasn't being initialized, so it exploded on the destructor. I'll be running a couple more tests, and later send a pull request on it.
The GeomUtil has gotten a major refactor.
It now allows for export of multiple materials / subMeshes per mesh.
Have a look at the 3dsmax exporter to see how it should be used.
I'm trying to put together a basic Maya AWD exporter, based on the available 3dMax exporter, but when I instantiate an AWDGeomUtil the software crashes immediately. To test the issue, I set a blank exporter (code attached), with a single instantiation on the writer function, and it still crashes.
Using Maya 2014 on Mac OSX 10.7.5