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awgil
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ffxiv_navmesh
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fix followpath for short dive path
#43
xanunderscore
opened
3 days ago
0
Splendorous tool Step one area for Minor ill mehg getting stuck. end up on other map
#42
thewipal
opened
2 weeks ago
0
added antistuck and stale node removal for mesh paths
#41
kasuriax8
closed
2 weeks ago
1
added parallel tile building
#40
kasuriax8
closed
1 week ago
1
navmesh io and compression fix
#39
kasuriax8
closed
2 weeks ago
1
Scene Customization for 1192 Living Memory
#38
kasuriax8
closed
2 weeks ago
0
Added Limsa Upper Customization to avoid Stuck on pillars
#37
Herculezz55
closed
2 weeks ago
0
Failed to find path
#36
cjmanca
opened
1 month ago
0
Navmesh going out of bounds when gathering Electrum Ore
#35
KrisaraMoon
opened
1 month ago
1
navmesh gets stuck here
#34
K0shachiyamyatA
opened
1 month ago
2
maybe add a fallback unstuck system?
#33
K0shachiyamyatA
opened
1 month ago
0
better gathering nodes navigation?
#32
K0shachiyamyatA
opened
1 month ago
1
navmesh fails to leave the moon rabbit base
#31
K0shachiyamyatA
opened
1 month ago
0
How to install
#30
Vimmoski
opened
1 month ago
5
[Enhancement] Ability to get a point on edge within a certain distance
#29
Jaksuhn
opened
1 month ago
0
[Bug] Living Memory Pathing incorrect
#28
AltinaXIV
opened
1 month ago
2
stop hardlocking during volume pathfind
#27
xanunderscore
closed
2 months ago
0
Allow low FPS navigation
#26
xanunderscore
closed
2 months ago
0
Update API 10 - Update interfaces, version and checks sigs, and updated FFXIVClientStructs
#25
IncognitoWater
closed
2 months ago
0
#23 Resolution
#24
MrGuffels
closed
2 months ago
0
[Request] Commandline Addition for Aligncamera set states
#23
VeraNala
closed
2 months ago
1
Elpis reproducablibly getting stuck between two cords
#22
Evernow
opened
3 months ago
0
[Request] Would like the ability to save locations, and a mini UI.
#21
Agent-KI7KO
opened
3 months ago
1
make stop cancel everything
#20
Jaksuhn
closed
3 months ago
0
[Bug] Mounts hopping around as if on crack
#19
Flavescent
opened
4 months ago
0
Fix jumping issue with non-flying paths
#18
Taurenkey
closed
3 months ago
0
Sometimes path involves going through out of bounds
#17
Evernow
opened
4 months ago
2
Added many Zone Customizations and UnwalkableMesh
#16
Herculezz55
closed
4 months ago
0
Feature request - always display path
#15
Limiana
closed
4 months ago
1
Multi threaded mesh generation and ability to generate all nav meshes at once
#14
xnuken
closed
4 months ago
1
Norvrandt - The Tempest fails to build
#13
mwyschan
closed
4 months ago
2
changed max climb to .5, removed EdgeSpan filter for dungeons and Interiors Filter for non flyable zones
#12
Herculezz55
closed
5 months ago
0
add command collider
#11
Elypha
closed
4 months ago
0
Add Diadem to flying
#10
Taurenkey
closed
5 months ago
0
Ground to flight logic
#9
Taurenkey
closed
4 months ago
0
Current pathfind cancel
#8
Taurenkey
closed
6 months ago
0
Support for map flag -> destination point
#7
xanunderscore
closed
6 months ago
0
Add option to Show Mesh status in DTR Bar so we can see without having to open ui, and more
#6
Herculezz55
closed
6 months ago
3
Auto-switch to legacy mode during automatic movement
#5
Limiana
closed
6 months ago
1
Add basic IPC
#4
Taurenkey
closed
6 months ago
1
Add VNavmeshIPC
#3
Herculezz55
closed
6 months ago
0
show all commands in help
#2
Jaksuhn
closed
6 months ago
0
Fix freeze on long path find executions
#1
Taurenkey
closed
6 months ago
0