Closed Manpower99 closed 1 year ago
thats a nice code line there, feels like this guy did not like that mages could stack flamestrike and decided to just add it in.
Except that flamestrike is a ground dot that is handled differently Debuffs/Auras in fact generally do not stack
Well I guess seed of corruption share the same fate as Explosive shot. Have anyone tested Living Bomb if two mages can use that on same target. I hope someone take their sweet time to fix this so I can go back and enjoy Survival
Current Behaviour
Currently Explosive Shot if applied again by a lower rank of it it will reset the durations but that is not blizzlike. the application of explosive shot (rank 3) will overlap the DoT of explosive shot (rank 4) previously used during LnL proc.
Expected Blizzlike Behaviour
Spells such as Explosive Shot , Explosive Trap, Flamestrike of different ranks should apply different spell IDs that would not reset/overlap them
Source
https://www.wowhead.com/wotlk/spell=56344/lock-and-load#comments to cite : Just tested this with recount. When LnL procs you can cast explosive shot(rank 4) explosive shot(rank 3) explosive shot(rank 4) and it will get all 9 ticks and it does more damage than an explosive shot(rank 4) spam. Very handy when you need that big burst of damage and every second counts.
Steps to reproduce the problem
Trigger Lock and Load 1.Use Explosive shot rank 4 2.Use explosive shot rank 3 before the dot is over
Extra Notes
Worth to note that the DoT from each explosive shot rank do not share a spell ID (they are different spell ID's) same goes for alot of spells such as flame strike and explosive trap
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/5c31998573613c7564d4d5a9b050d2656b0e4c23
Operating system
win10
Custom changes or Modules
No response