(Sorry for the first few quick seconds), but Time-Lost Skettis High Priests turn friendly and unattackable when using /reload command to refresh UI. You can see this in the video when I try to attack them, they are "invalid targets". Logging out fixes this.
Similar things happen (or have happened) in the Alterac Valley when you are playing as the opposite faction compared to your real one. This has made it so you can not attack the bosses or NPC the enemy has as you're now allied to them, even though they still can hit you. ̶T̶h̶i̶s̶ ̶m̶a̶k̶e̶s̶ ̶m̶e̶ ̶b̶e̶l̶i̶e̶v̶e̶ ̶t̶h̶i̶s̶ ̶m̶i̶g̶h̶t̶ ̶a̶s̶ ̶w̶e̶l̶l̶ ̶b̶e̶ ̶a̶ ̶C̶C̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶ ̶i̶s̶s̶u̶e̶.̶
Bug Triager Notes:
Original CC Report: https://github.com/chromiecraft/chromiecraft/issues/7476#issue-2630453979
What client do you play on?
enGB
Faction
Alliance
Content Phase:
Generic
Current Behaviour
(Sorry for the first few quick seconds), but Time-Lost Skettis High Priests turn friendly and unattackable when using /reload command to refresh UI. You can see this in the video when I try to attack them, they are "invalid targets". Logging out fixes this.
https://github.com/user-attachments/assets/0da6bbcb-4ff6-477d-8949-2f1d0e5245c6
Expected Blizzlike Behaviour
No NPC in the game should change its state of hostility when refreshing UI.
Source
I do not have a source for this.
Steps to reproduce the problem
Extra Notes
Similar things happen (or have happened) in the Alterac Valley when you are playing as the opposite faction compared to your real one. This has made it so you can not attack the bosses or NPC the enemy has as you're now allied to them, even though they still can hit you. ̶T̶h̶i̶s̶ ̶m̶a̶k̶e̶s̶ ̶m̶e̶ ̶b̶e̶l̶i̶e̶v̶e̶ ̶t̶h̶i̶s̶ ̶m̶i̶g̶h̶t̶ ̶a̶s̶ ̶w̶e̶l̶l̶ ̶b̶e̶ ̶a̶ ̶C̶C̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶ ̶i̶s̶s̶u̶e̶.̶
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/b45c41cf6ebe9a715bed8dfe4257acc66cca8efd
Operating system
Ubuntu 22.04
Modules
Customizations
None
Server
ChromieCraft