Open diluh opened 4 years ago
no all of this broken(bad hacky formulas and calculation of params), but they look like they're working, but not quite right xD
So the way it is working is correct? @Viste
no :)
With us on the server, the hit values and resistances are completely incorrect.
I really like to play Pvp as a sorcerer and have 137 magic penetration 6% hit rating and miss too many spells or these are resisted too often whether in Pve or Pvp. In Pve, Npcs spells completely resist this should never happen if you have your hit rating. The only thing that should be there would be Miss and not resisted. Look up at my player window because it says Resist in German. Normal should be there Immune because I don't have any mana.
SMALL DESCRIPTION:
Could someone tell me if the attributes in azerothcore work the right way? I have a server on AC and in recent days have received many complaints about [Resilience] [Spell Hast] [Hit Rating]
Players claim that spells are taking a long time to cast even with a lot of [Spell Hast] example: mage arcane hast = 1326
Players claim they are getting a lot of [Miss] [Hit Rating] when casting spells. Example: Rogue using [Blind] is seeing Miss.
Players claim that with too much [Resilience] 1,500+ they are receiving too much damage.
They may be wrong and not really knowing how it works, but I would appreciate if anyone who understands these attributes could enlighten me if it works correctly here. Thannks!
EXPECTED BLIZZLIKE BEHAVIOUR:
All attributes should work correctly.
CURRENT BEHAVIOUR:
no
AC HASH/COMMIT: https://github.com/azerothcore/azerothcore-wotlk/commit/5198b2614ee9bee0efcc1ea100443b8cfa9fa8ad
OPERATING SYSTEM: Windows Server 2008 x64
MODULES: None