azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
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Meta: Creatures Missing Movement/Patrol Patterns - Bracket 1-19 #6546

Closed Azcobu closed 3 years ago

Azcobu commented 3 years ago

As we have been receiving a lot of reports dealing with this particular issue recently, this ticket is intended to collect issues of this type in the 1-19 bracket. Please post further issues of this type below as comments, rather than as separate issues, as they will be marked as duplicates from now on. Thanks.

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Annamaria-CC commented 3 years ago

Split

WHAT CLIENT DO YOU PLAY ON?

FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:

Lost Soul - Tirisfall Glades Double spawn, and no movement (GUID 44864 , 44863)

EXPECTED BLIZZLIKE BEHAVIOUR:

Only 1 should be active at a time, and it should move around a little.

SOURCE:

https://classic.wowhead.com/npc=1531/lost-soul see the video in the source

STEPS TO REPRODUCE THE PROBLEM:
  1. .go creature 44864
  2. .go creature 44863
  3. See both active at same time
  4. See both not moving at all
EXTRA NOTES:

n/a

AC HASH/COMMIT:

https://github.com/chromiecraft/azerothcore-wotlk/commit/34da0cda5195dede48cb0406b23248330d6249cb

OPERATING SYSTEM:

Ubuntu 20.04

MODULES:
OTHER CUSTOMIZATIONS:

None.

SERVER:

ChromieCraft

Annamaria-CC commented 3 years ago

Split to sep ticket

Originally reported https://github.com/chromiecraft/chromiecraft/issues/1011 / https://github.com/chromiecraft/chromiecraft/issues/989

WHAT CLIENT DO YOU PLAY ON?

FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:

Multiple mobs in north Ghostlands between the Eversong border and Tranquillien are fixed in place and not exhibiting normal wandering behavior for their mob type, even after resetting aggro.

Mobs affected (screenshots available if needed):

Starving Ghostclaw- https://wowgaming.altervista.org/aowow/?npc=16347 Entry: 16347

DBGUID:

Mistbat- https://wowgaming.altervista.org/aowow/?npc=16353 Entry: 16353

DBGUID:

EXPECTED BLIZZLIKE BEHAVIOUR:

The mobs that are fixed in place should wander around while not in combat

SOURCE:

Other mobs nearby of the same type that wander when idle

STEPS TO REPRODUCE THE PROBLEM:
  1. .go creature (DBGUID#)
  2. aggro each mob and run away until they drop out of combat/leash back to their spawn point
  3. observe that the mobs remain fixed in place while idle, unlike others of their kind that will wander around
EXTRA NOTES:

Type here.

AC HASH/COMMIT:

https://github.com/chromiecraft/azerothcore-wotlk/commit/34da0cda5195dede48cb0406b23248330d6249cb

OPERATING SYSTEM:

Ubuntu 20.04

MODULES:
OTHER CUSTOMIZATIONS:

None.

SERVER:

ChromieCraft

ghost commented 3 years ago

Split to sep ticket

WHAT CLIENT DO YOU PLAY ON?

FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:

3 velociraptors out of a group of 4 close to The Crossroads are standing still on site.

EXPECTED BLIZZLIKE BEHAVIOUR:

They should be patrolling.

SOURCE:
STEPS TO REPRODUCE THE PROBLEM:
  1. Go to the Barrens, near The Crossroads (coordinates on the screenshot of the map) or use whatever 'even more fast' technique of your choice to check it, data in the NPC info screenshot.
  2. See if the dinosaurs are moving or drinking tea.
EXTRA NOTES:

Screenshot of ChromieCraft:

WoWScrnShot_063021_112815

Screenshot of the map location:

WoWScrnShot_063021_113123

AC HASH/COMMIT:

53ab534

OPERATING SYSTEM:

Windows 10 21H1

MODULES:
OTHER CUSTOMIZATIONS:

None.

SERVER:

ChromieCraft

Confirmed and reproduced on a local AC server:

WoWScrnShot_063021_112043

DB GUIDS:

40493 40495 40496

Azcobu commented 3 years ago

Split

Skull Rock mobs

Reported in https://github.com/chromiecraft/chromiecraft/issues/989#issuecomment-870786353

Vast majority of enemies inside Skull Rock in Durotar are not wandering (makes them really easy to pickpocket :P ). https://wowgaming.altervista.org/aowow/?npc=3197 https://wowgaming.altervista.org/aowow/?npc=3198 https://wowgaming.altervista.org/aowow/?npc=3204 There's also a rare mob that spawns in the cave (on/near the ledge overlooking the central room). Wasn't present while I was there, and I can't remember its name. It might need to be verified. WoWScrnShot_062921_121906

Azcobu commented 3 years ago

Split

Shadowclaw, Darkshore, missing patrol

Reported in https://github.com/chromiecraft/chromiecraft/issues/989#issuecomment-872767424

WHAT CLIENT DO YOU PLAY ON?

FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:

Shadowclaw GUID 37432 (https://wowgaming.altervista.org/aowow/?npc=2175) is missing patrol pattern, he is stationary in his spawn point.

Tester: confirmed, movementtype = 0.

EXPECTED BLIZZLIKE BEHAVIOUR:

Shadowlcaw should be patroling around the area north of Auberdine.

SOURCE:

https://classic.wowhead.com/npc=2175/shadowclaw#comments https://youtu.be/-9OYxYWfvNY?t=72

STEPS TO REPRODUCE THE PROBLEM:
  1. Teleport to GUID 37432
  2. See no movement
EXTRA NOTES:
AC HASH/COMMIT:

https://github.com/chromiecraft/azerothcore-wotlk/commit/cecbd604d3f57312165cc53f8ed40feae51ee45f

OPERATING SYSTEM:

Ubuntu 20.04

MODULES:
OTHER CUSTOMIZATIONS:

None.

SERVER:

ChromieCraft

Azcobu commented 3 years ago

Split

Darkshore - Lord Sinslayer, Flagglemurk the Cruel, Carnivous the Breaker, Licillin missing movement

(I collected all 4 of them in 1 issue, instead of opening seperate for each - they don't have patrol routes, they should just be roaming around their spawn points)

Reported in https://github.com/chromiecraft/chromiecraft/issues/989#issuecomment-872790465

WHAT CLIENT DO YOU PLAY ON?

FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:

Licillin GUID 52009 (https://wowgaming.altervista.org/aowow/?npc=2191) Carnivous the Breaker GUID 51900 (https://wowgaming.altervista.org/aowow/?npc=2186) Flagglemurk the Cruel GUID 51899 (https://wowgaming.altervista.org/aowow/?npc=7015) Lord Sinslayer GUID 37089 (https://wowgaming.altervista.org/aowow/?npc=7017)

are missing movement.

Tester: as per usual, MovementType = 0 for all. As noted, these 4 don't seem to patrol, just wander randomly.

EXPECTED BLIZZLIKE BEHAVIOUR:

They should be roaming around their spawn point. Carnivous the Breaker should also spawn at random in one of the furlborg camps in Darkshore, and not always in the camp south of Auberdine.

SOURCE:

Licillin: https://classic.wowhead.com/npc=2191/licillin#comments https://www.youtube.com/watch?v=3ig-AfSgz58

Carnivous the Breaker: https://tbc.wowhead.com/npc=2186/carnivous-the-breaker#comments https://www.youtube.com/watch?v=Qy6CrNpwT2I

Flagglemurk the Cruel: https://youtu.be/L7DVNi0JDhQ?t=193 https://tbc.wowhead.com/npc=7015/flagglemurk-the-cruel#comments

Lord Sinslayer: https://youtu.be/ba2bpQP9OKM?t=80

STEPS TO REPRODUCE THE PROBLEM:
  1. Teleport to provided GUIDs
  2. Observe No movement from said mobs
EXTRA NOTES:

Type here.

AC HASH/COMMIT:

https://github.com/chromiecraft/azerothcore-wotlk/commit/cecbd604d3f57312165cc53f8ed40feae51ee45f

OPERATING SYSTEM:

Ubuntu 20.04

MODULES:
OTHER CUSTOMIZATIONS:

None.

SERVER:

ChromieCraft

ghost commented 3 years ago

Just ask Shin for a project and group the bug reports, collecting bugs like this in one issue is confusing and hard to track.

Azcobu commented 3 years ago

All issues in this meta ticket have now been split off and assigned to the relevant project. Closing this issue accordingly.