Pools are generated on server loading, resetting or entering a new instance doesn't matter, it will always have the exact same pools outcomes that were determined when launching the world server
EXPECTED BLIZZLIKE BEHAVIOUR:
Pools should be generated when creating the instance, resetting the instance or entering a new ID should reroll the pools
SOURCE:
Pretty basic, packs are always different when resetting dungeons on Classic
STEPS TO REPRODUCE THE PROBLEM:
Create a pool in an instance(creatures for example)
Try resetting, notice how you will always have the same exact outcome
restart world server, you will see that it is now different
EXTRA NOTES:
This is pretty critical, it's stopping me from pooling rare creatures in instances, and it just means dungeons will always be exactly the same until you restart the server.(super lame)
CURRENT BEHAVIOUR:
Pools are generated on server loading, resetting or entering a new instance doesn't matter, it will always have the exact same pools outcomes that were determined when launching the world server
EXPECTED BLIZZLIKE BEHAVIOUR:
Pools should be generated when creating the instance, resetting the instance or entering a new ID should reroll the pools
SOURCE:
Pretty basic, packs are always different when resetting dungeons on Classic
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
This is pretty critical, it's stopping me from pooling rare creatures in instances, and it just means dungeons will always be exactly the same until you restart the server.(super lame)
AC HASH/COMMIT:
0789e87b522d32b3ba74e63ccba42b9f21b84740 **OPERATING SYSTEM:**windows 10
MODULES:
CUSTOMIZATIONS: