Closed Zerthox closed 1 year ago
Also fixed false positives for Judges Intervention, Merciful Intervention, Crisis Zone (maybe?). And made Save Yourselves and You Are All Weaklings and Infiltrator's Signet more robust by intersecting all effects.
Crisis Zone might still need more looking into, we discovered one of the effects can happen without the other. Either one effect is reused or the other does not happen every time.
The effect is also used delayed after the Mech spawns with Crash Down. I swapped the effects so that the reused effect is a secondary check.
This is getting a little bit confusing for me. Could you summarize the status for the following please (latest release combined with what is in this PR)?
Thanks.
This PR fixes collisions for:
As of now I am not aware of any other known false positives or false negatives. So no known collisions and no known casts triggering less than expected. The timings should be correct now with the Buff + Effect hybrid detections.
Thanks.
Is everything ready in the PR or do you have more work to do?
Everything ready.
Thanks!
This fixes effect collisions with Thousand Needles (e.g. Deadeye Shadow Flare). It also adds a way to check for secondary effects. The new cast detection for Thousand Needles happens ~280ms after the related buff is lost (and the previously used effect happens), right as the first hit occurs.
In the future we might want to detect it by buff loss and filter out buff removes too close to dead events.