Closed hbons closed 1 week ago
I don't have plans right now, but if it's possible to add without major changes to the program I'm open to it.
For example, here are the memory templates that are used for GB and SMS/GG: https://github.com/bbbbbr/romusage/blob/main/src/bank_templates.c#L37C1-L77C160
@michel-iwaniec If you think this is plausible based on how gbdk-NES support is set up and you're interested in giving an overview of the memory config then let me know. I also understand that you're pretty busy with your project right now.
Michel provided some guidance.
Here's an experimental build you can test and share feedback on (platform/nes
branch).
https://github.com/bbbbbr/romusage/actions/runs/11906722260
You'll need to set the -p:NES
flag and then use a .noi or .map file
Wow that's blazingly fast turnaround! :)
Compiled romusage from source and It seems to work fine. The 27% used looks credible for my game at this point:
Great, considering it was pretty straightforward and haven't seen major quirks I'll merge NES support into main. Closing the ticket, but feel free to comment here.
Is NES support on the roadmap? This would be super helpful for me. :)