Closed nanikit closed 3 years ago
Try to set EnableUIResizing=False
in the configuration and try again.
It seems to be resolved. The game still crashes at termination but it's not critical on playing.
Can it be patched so we don't need to edit the configuration? If it can't, this issue can be closed.
Doubt that there is a way to discover whether or not the functionality works without crashing the game. Seen it in a few other games, but the issue is always clear from the stack trace. The call to a specific function causes the game to crash without warning.
What I did
Launched a game with autotranslator 4.14.0 as a BepInEx 5.4.5.0 plugin.
Sorry for not providing reliable reproducible step.
What I expected
Normal launch. And it did sometimes.
What I got
The following is an output log about the crash. It was synthesized by me to collect information.
output_log.txt
``` Mono path[0] = 'C:/game/game_Data/Managed' Mono config path = 'C:/game/Mono/etc' PlayerConnection initialized from C:/game/game_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55275 Multi-casting "[IP] 172.29.80.1 [Port] 55275 [Flags] 2 [Guid] 2236633786 [EditorId] 0 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-J7NMCU9) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55275] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56786 Fallback handler could not load library C:/game/game_Data/Mono/.\/usr/lib/libSystem.dylib Fallback handler could not load library C:/game/game_Data/Mono/lib/usr/lib/libSystem.dylib Fallback handler could not load library C:/game/game_Data/Mono/.\lib/usr/lib/libSystem.dylib Fallback handler could not load library C:/game/game_Data/Mono/lib/usr/lib/libSystem.dylib Fallback handler could not load library C:/game/game_Data/Mono/libc.so.6 Fallback handler could not load library C:/game/game_Data/Mono/.\libc.so.6 Fallback handler could not load library C:/game/game_Data/Mono/libc.so.6 Fallback handler could not load library C:/game/game_Data/Mono/data-063AD110.dll Fallback handler could not load library C:/game/game_Data/Mono/data-096CB020.dll PlayerConnection already initialized - listening to [0.0.0.0:55275] Initialize engine version: 2018.4.25f1 (b07bfa0a8827) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 620 (ID=0x5916) Vendor: (null) VRAM: 2111 MB Driver: 27.20.100.8681 Begin MonoManager ReloadAssembly - Completed reload, in 0.084 seconds