bbepis / XUnity.AutoTranslator

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The version of BepInEx can be translated normally in the game but cannot be used to call up the UI with alt+0 #527

Closed swarn1 closed 5 months ago

swarn1 commented 7 months ago

Why do I use the BepInEx version, which can translate normally in the game, but alt+0 cannot call up the interface, and I can only change the translator through config file.

swarn1 commented 7 months ago

Looking through the debug log, I only saw this error [Error :XUnity.AutoTranslator] An error occurred in Update callback. System.InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.

swarn1 commented 7 months ago

I found a warning that said TextMesh Pro version mismatch. Font asset version: 1.1.0, TextMesh Pro version: 1.4.0

Leowolf93 commented 7 months ago

same question.

ManlyMarco commented 5 months ago

Duplicate of #329