bchao1 / awesome-holography

A curated list of resources on holographic displays.
MIT License
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Suggestions [Computational Light Laboratory] #1

Open kaanaksit opened 2 years ago

kaanaksit commented 2 years ago

Thank you for adding our group's website to your list. There are some works from our side that you may find relevant for your README.md.

Data-driven (Learning-based) Methods

Iterative Methods

Perception-driven Methods

All of our work is dependent on our in-house baked library named Odak. We are also active on Social media, and our website can be reached from here.

bchao1 commented 2 years ago

Hi Professor Akşit, thank you for your suggestions. These papers are indeed very relevant. I'll make sure I read them and add them to the list.

On a side note, I have also worked on a research project about synthesizing realistic defocus blur (but for computational light field displays). However, that proof-of-concept work naively disregards diffraction, which might cause problems in real-world settings. Hence, I think that directly leveraging diffraction (CGH) to synthesize realistic defocus blur is a fascinating and fruitful direction.

kaanaksit commented 2 years ago

Hi Brian, I am planning on referring to your repository in my next lecture in August. Please keep this one growing, it can help newcomers and even experts in the field.

kaanaksit commented 2 years ago

Holographic Display Architectures and Optics

There are also also two works from our side that uses Holographic Optical Elements (HOEs) for near-eye display optics and architectures.

Beside our work, you may want to make sure to have some seminal books listed for your audience. You already have Goodman's book. There is also this one:

And many people in the past, started their first CGH simulations by reading this book:

One more addition for your hardware section could also be this one:

bchao1 commented 2 years ago

Thank you for providing these great resources!!! Hopefully this list continues to grow.

kaanaksit commented 7 months ago

These could also be a meaningful addition for your list:

These two papers both explores illuminating a phase-only hologram with multiple light sources to reconstruct a full color scene in 3D. The one from my group has a project website here. In addition, the optimization process in our work could further be simplified by predicting the required light dosages for each scene before optimizing a hologram:

This project has its project website here. The interesting side bit about this work is the usage of a large language model and a generative model to build a hologram dataset.