Open kryzet opened 1 week ago
I left the build process for a bit and it went down a bit more, but for some reason when it hits 557 pending tasks, progress becomes really slow.
Might be related to #551.
What's your hardware spec? Building Iosevka, especially without a cache, is... slow, due to its complexity.
Setting noCvSs
to true
could save a lot of time.
What's your hardware spec?
Here are the hardware specs: | Component | Details |
---|---|---|
CPU | 12th Gen Intel(R) Core(TM) i5-12450HX, 2400 Mhz, 8 Core(s), 12 Logical Processor(s) | |
GPU | NVIDIA GeForce RTX 3050 6GB Laptop GPU | |
Installed Physical Memory (RAM) | 16.0 GB |
Building Iosevka, especially without a cache, is... slow, due to its complexity.
How can I get that?
Setting
noCvSs
totrue
could save a lot of time.
I would like to build this font only once and never have to build it again. Building sure is a painful process, and I don't want to run the risk of not having OpenType in the font files and then realize that some random software needs it or it won't do its job properly :)
How can I get that?
Once you have a successful build then you will have a cache.
How can I get that?
Once you have a successful build then you will have a cache.
I already have one. Decided to go with many less widths (specifically 500 (condensed)
and 600 (normal)
and the build process actually finished within 1 hour and 40-50 minutes.
It may take too long to rewrite everything... The current builder is already multithreaded though. We could probably do something to optimize geometry ops (which takes the longest time), especially for the boolean operations -- if we do that to migrate to native code, then I will do it in Rust directly...
It may take too long to rewrite everything...
I can imagine... I mean, hey, it's just a suggestion 😉
The current builder is already multithreaded though.
... especially because you're doing the build process multi-threaded...
I know, but then Go would handle that much better, without the transition between the two languages being too jarring.
We could probably do something to optimize geometry ops (which takes the longest time), especially for the boolean operations -- if we do that to migrate to native code, then I will do it in Rust directly...
Yes! Rust for the win 🚀
How can I get that?
Once you have a successful build then you will have a cache.
How can I use my existing build as cache?
Once you have a successful build, the cache will be there, and is applied automatically. Invalidation of cache will happen when version number changes or some significant change are made to the geometry cache system.
The build process gets stuck at 557 pending build tasks and keeps using the CPU and memory without any reported progress.
9df636450d986d17c3dc3328bd4aa342214d45bf
private-build-plans.toml
private-build-plans.toml
: