Open alice-i-cecile opened 2 weeks ago
The anti-aliasing code isn't nicely grouped together yet: that would be the first step of this work (check in with rendering experts!). Then once that's done, we can add nice documentation (including on how to turn it off for pixel art games).
How can Bevy's documentation be improved?
Bevy has a large number of anti-aliasing techniques. What are they each good for? Why should I choose one over another?
Ideally, this information is clearly listed in module level documentation, in a module that contains the various anti-aliasing tools.
To quote @superdump: