/// A composition of [World] objects.
///
/// To spawn a scene, you can use either:
/// SceneSpawner::spawn
/// adding the SceneRoot component to an entity.
DynamicScene
/// A collection of serializable resources and dynamic entities.
///
/// Each dynamic entity in the collection contains its own run-time defined set of components.
/// To spawn a dynamic scene, you can use either:
/// SceneSpawner::spawn_dynamic
/// adding the DynamicSceneRoot component to an entity.
/// * using the [DynamicSceneBuilder] to construct a DynamicScene from World.
It is not clear what is the difference between a Scene and a DynamicScene or what are their use-cases.
How can Bevy's documentation be improved?
Scene
DynamicScene
It is not clear what is the difference between a Scene and a DynamicScene or what are their use-cases.