Closed alice-i-cecile closed 5 months ago
0.10.1
Spawn a scene bundle, and despawn it in the same frame.
thread 'main' panicked at 'Entity 7826v23 does not exist', /home/alice/.cargo/registry/src/github.com-1ecc6299db9ec823/bevy_ecs-0.10.1/src/world/mod.rs:274:32 stack backtrace: 0: rust_begin_unwind at /rustc/fc594f15669680fa70d255faec3ca3fb507c3405/library/std/src/panicking.rs:575:5 1: core::panicking::panic_fmt at /rustc/fc594f15669680fa70d255faec3ca3fb507c3405/library/core/src/panicking.rs:64:14 2: <bevy_hierarchy::child_builder::AddChild as bevy_ecs::system::commands::Command>::write 3: bevy_scene::scene_spawner::SceneSpawner::set_scene_instance_parent_sync 4: bevy_ecs::world::World::resource_scope 5: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run 6: async_task::raw::RawTask<F,T,S,M>::run 7: <core::panic::unwind_safe::AssertUnwindSafe<F> as core::ops::function::FnOnce<()>>::call_once 8: <futures_lite::future::Or<F1,F2> as core::future::future::Future>::poll 9: bevy_tasks::task_pool::TaskPool::scope_with_executor_inner::{{closure}} 10: std::thread::local::LocalKey<T>::with 11: bevy_tasks::task_pool::TaskPool::scope_with_executor_inner 12: <bevy_ecs::schedule::executor::multi_threaded::MultiThreadedExecutor as bevy_ecs::schedule::executor::SystemExecutor>::run 13: bevy_ecs::world::World::run_schedule_ref 14: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run 15: <bevy_ecs::schedule::executor::single_threaded::SingleThreadedExecutor as bevy_ecs::schedule::executor::SystemExecutor>::run 16: bevy_ecs::world::World::run_schedule_ref 17: bevy_app::app::App::update 18: bevy_winit::winit_runner::{{closure}} 19: winit::platform_impl::platform::x11::EventLoop<T>::run_return::single_iteration 20: winit::platform_impl::platform::x11::EventLoop<T>::run_return 21: winit::platform_impl::platform::x11::EventLoop<T>::run 22: winit::platform_impl::platform::EventLoop<T>::run 23: winit::event_loop::EventLoop<T>::run 24: bevy_winit::run 25: bevy_winit::winit_runner 26: core::ops::function::Fn::call 27: bevy_app::app::App::run 28: emergence_game::main
I suspect we're not correctly validating entity references before calling entity_mut somewhere in our scene bundle system.
entity_mut
Can you still reproduce this or provide an example? No luck so far on 2ae7b4c7ac8cc3dd110b201f3df53ae7bfef304b
I suspect this is no longer reproducible. Closing out.
Bevy version
0.10.1
What you did
Spawn a scene bundle, and despawn it in the same frame.
What went wrong
Additional information
I suspect we're not correctly validating entity references before calling
entity_mut
somewhere in our scene bundle system.