Closed cart closed 3 years ago
Not sure how helpful it is, but I had some resources and mini-roadmap in my own renderer here: https://github.com/aclysma/engine_prototype/issues/8
Happy to be a resource or sounding board if you think it will be helpful - I just went through the process of implementing this myself on top of ash/vulkan. :)
I think this can be closed since it is listed as one of the new features in https://bevyengine.org/news/bevy-0-5/#physically-based-rendering-pbr.
I agree: we have basic functionality now, and further work is better organized in more specific issues.
Bevy should have PBR shaders, probably based on the Filament docs: https://google.github.io/filament/Filament.html