Open dsaffo opened 1 year ago
Hello, first of all awesome work!
I think it could be really helpful to use the mesh builder param scheme to keep things consistent with the way nodes are generated in Babylon.
for example: createTextMesh(name: string, options: {}, scene: Scene)
Also if scene is required you don't need to require engine as you can call scene.getEngine() instead.
Hi, Thanks man!
Yeah, that makes sense. Thanks for feedback, will resolve it.
When I made this I didn’t know about scene.getEngine() and when I found out, I was too lazy to make changes 🥲
scene.getEngine()
Hello, first of all awesome work!
I think it could be really helpful to use the mesh builder param scheme to keep things consistent with the way nodes are generated in Babylon.
for example: createTextMesh(name: string, options: {}, scene: Scene)
Also if scene is required you don't need to require engine as you can call scene.getEngine() instead.