In addition to lots of bug fixes and build improvements, here are the major changes in this release:
General:
Added SDL_fmod() and SDL_log10()
Each of the SDL math functions now has the corresponding float version
Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
Windows:
Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
Added resampling support on WASAPI on Windows 7 and above
Windows UWP:
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
Added a Metal 2D render implementation
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
iOS / Android:
Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android:
SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
Linux:
Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
From the official newsletter:
Thanks to all the people who contributed code and feedback, SDL 2.0.8 is now available! http://www.libsdl.org/download-2.0.php
In addition to lots of bug fixes and build improvements, here are the major changes in this release:
General:
Windows:
Windows UWP:
Mac OS X:
Mac OS X / iOS / tvOS:
iOS:
iOS / Android:
Android:
Android / tvOS:
Linux: