binogure-studio / city-game-studio-i18n

Translation files for City Game Studio
https://www.city-game-studio.com
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Suggestion: F2P and MMO rethink #614

Open FolioNov9m opened 3 years ago

FolioNov9m commented 3 years ago

1) Despite IRL F2P games are extra-profitable, they are poor in CGS. Ingame purchases not realized deeply, transactions are not clear (I wrote about this in Discord as you remember)

This is the activity of F2P game (no game price, no sub. price), which have 4 cosmetic and 4 boost purchases

image

activity go down quickly and had a low comeback after free update, but IRL popular F2P games have better pernament online

image

Game is good, so as I can see, this is issue that for CGS all games are singleplayer at first

image

2) As I can see, MMO doesn't realize in CGS. You could set subsribsion price, but game detected your MMO as singlegame + multiplayer still, isn't?

Cheers!

P.S. If I can help in this case, feel free to contact me

update - I don't know (and don't ask and don't want to know :D) mechanics of this game, so this case could be wrong, but I guess it could be based on F2P typical player spent about ~1-3 years in high rated game, more with regular updates. After this period new generation joined for F2P game and this is linked with market share. Concerning MMO there are more difficult unfortunatelly. Loyal customers play longer despite no new updates are coming.

FolioNov9m commented 3 years ago

screenshots from save played on the eaisest difficulty btw