Don't found any mentions of - Rework competitor (let them grow faster too) in Github, only TODO list in Discord.
Feedback about competitors.
the obvious disadvantage is bad games. I shared in May screenshot of my console, where ~10 games of score 90-100+ of my studios and one game score ~65 of competitor. I would like to see more activity, especially when playing with mods, when competitors are 30+
Interrelated issues:
poor staff. I bought studios for expansion. And I waited that after integration I will have many new employees from competitor, which ready to work. But they so poor that I fired them all.
Needs - increase competitor staff quality and number of. I bought competitors after 20-30 ingame years and there are just 15-20 persons then I have 200 without any problems.
Competitor don't buy buildings. It's logical continuation of issue - no games, no staff, no money - no buildings. Competitors using small offices. Takeover of competitors is started in 2010s or later only.
Competitors don't poaching my employees (is it possible? Player could do this, vice versa?)
More rival, more strong competitors, more activity please :)
I have few ideas for competitors but probably keep them for CGS2 :)
Advanced question of rework this part. Competitors added by mod maker automatically improved too after rework will be released?
Don't found any mentions of - Rework competitor (let them grow faster too) in Github, only TODO list in Discord.
Feedback about competitors. the obvious disadvantage is bad games. I shared in May screenshot of my console, where ~10 games of score 90-100+ of my studios and one game score ~65 of competitor. I would like to see more activity, especially when playing with mods, when competitors are 30+
Interrelated issues:
poor staff. I bought studios for expansion. And I waited that after integration I will have many new employees from competitor, which ready to work. But they so poor that I fired them all. Needs - increase competitor staff quality and number of. I bought competitors after 20-30 ingame years and there are just 15-20 persons then I have 200 without any problems.
Competitor don't buy buildings. It's logical continuation of issue - no games, no staff, no money - no buildings. Competitors using small offices. Takeover of competitors is started in 2010s or later only.
Competitors don't poaching my employees (is it possible? Player could do this, vice versa?)
More rival, more strong competitors, more activity please :)
I have few ideas for competitors but probably keep them for CGS2 :)
Advanced question of rework this part. Competitors added by mod maker automatically improved too after rework will be released?