The world bounds currently always start at origin [0f, 0f], however, we want to make this dynamic to allow more flexible scenarios.
Example
In an auto-scrolling game, we can use this mechanic to shrink the world bounds dynamically. A sticky camera would then follow the game object along the bounds (which automatically allows auto scrolling).
The world bounds currently always start at origin [0f, 0f], however, we want to make this dynamic to allow more flexible scenarios.
Example
In an auto-scrolling game, we can use this mechanic to shrink the world bounds dynamically. A sticky camera would then follow the game object along the bounds (which automatically allows auto scrolling).