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bitbrain
/
braingdx
:video_game: Game jam framework based on libgdx.
Apache License 2.0
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Time-out when releasing to Maven Central
#126
bitbrain
closed
6 years ago
0
Unable to publish release with corrupted json
#125
bitbrain
closed
6 years ago
0
New deployment flow (Travis+Github)
#124
bitbrain
closed
6 years ago
0
Unable to download the dependencies from maven central
#123
born2snipe
closed
6 years ago
6
Nexus repo is not really available to the public
#122
born2snipe
closed
6 years ago
2
Path finder does ignore game object size
#121
bitbrain
closed
6 years ago
0
Path algorithm does not ignore own collision
#120
bitbrain
closed
6 years ago
0
Invisible tiledmap layers are still being rendered
#119
bitbrain
closed
6 years ago
0
Replace listeners with events
#118
bitbrain
closed
6 years ago
0
Add support to ignore collisions in tmx
#117
bitbrain
closed
6 years ago
0
Animation does not consider game object color
#116
bitbrain
closed
6 years ago
0
Improve ParticleManager
#115
bitbrain
closed
6 years ago
0
Integrate path finder
#114
bitbrain
closed
6 years ago
0
TiledMap collisions do ignore GameObject size
#113
bitbrain
closed
6 years ago
0
2D audio support
#112
bitbrain
closed
6 years ago
0
Resizing window causes flickering when camera is sticky to world
#111
bitbrain
opened
6 years ago
0
TiledMap collisions become sticky on non-collision game objects
#110
bitbrain
closed
6 years ago
0
LightingManager: clear all lights
#109
bitbrain
closed
6 years ago
0
Allow game objects to be active but non-blocking
#108
bitbrain
closed
6 years ago
1
Introduce TiledMap animations
#107
bitbrain
closed
6 years ago
0
Introducing RenderGroupPipeline
#106
bitbrain
opened
6 years ago
0
NumberFormatException when resizing window
#105
bitbrain
closed
6 years ago
0
Implement basic TiledMap events
#104
bitbrain
closed
6 years ago
0
Unable to load via TiledMapManager within a global behaviour 🐛
#103
bitbrain
closed
5 years ago
0
Camera does not stick correctly
#102
bitbrain
closed
6 years ago
0
Make camera optionally sticky to world bounds
#101
bitbrain
closed
6 years ago
0
Create CODE_OF_CONDUCT.md
#100
bitbrain
closed
6 years ago
0
RPG event system
#99
bitbrain
closed
6 years ago
0
TiledMap Manager - only remove relevant objects from the world
#98
bitbrain
closed
5 years ago
0
Implement simple Event System
#97
bitbrain
closed
6 years ago
0
GameObject Groups
#96
bitbrain
closed
5 years ago
0
Pause game functionality ⏯
#95
bitbrain
closed
5 years ago
0
Allow inserting custom pipes at any order
#94
bitbrain
closed
6 years ago
0
Behaviors removed during object pooling
#93
bitbrain
closed
6 years ago
0
Add Rotation property to game objects
#92
bitbrain
closed
6 years ago
0
Introduce BitmapFontBaker
#91
bitbrain
closed
6 years ago
0
Introduce TTF font loading by default
#90
bitbrain
closed
6 years ago
0
Behaviors are not safe for concurrent modification
#89
bitbrain
closed
6 years ago
0
Port Fluid Shaders to libgdx 💧
#88
bitbrain
opened
7 years ago
0
yml support for animations
#87
bitbrain
closed
6 years ago
0
Integrate GameObject into TiledMap API
#86
bitbrain
closed
6 years ago
1
Only sort by z-index when any game object has moved accordingly
#85
bitbrain
opened
7 years ago
0
Introduce additional gameworld UI stage
#84
bitbrain
closed
7 years ago
0
Retrieve game object by id from GameWorld
#83
bitbrain
closed
7 years ago
0
Automatically adjust resolution in fullscreen
#82
bitbrain
closed
7 years ago
1
Make GameObject creation more flexible
#81
bitbrain
closed
7 years ago
0
Introduce Debugger
#80
bitbrain
closed
4 years ago
0
Implement SmartAssetLoader
#79
bitbrain
closed
7 years ago
0
Animation Editor
#78
bitbrain
opened
7 years ago
0
Tweening Editor
#77
bitbrain
opened
7 years ago
0
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