Closed brainrom closed 2 years ago
Very weird, maybe lovr could set a scissor when drawing each eye to prevent the 'overflow'
This will also definitely be fixed on vulkan. There it always uses the openxr rendering mode (array textures).
Maybe scissor could fix this
Works okay on nouveau
Linux, Nvidia driver 465.31. Planes, skyboxes, 3D models have this behavior. When using OpenXR (Monado in my case), all seems OK, and in mirroring window too.