blackears / cyclopsLevelBuilder

A Godot plugin to let you block in levels inside the Godot editor.
MIT License
920 stars 36 forks source link

Add reset UV mode to material brush tool #141

Closed cg9999 closed 3 months ago

cg9999 commented 3 months ago

I didn't find an easy way to reset the UV coordinates back to the default world alignment, so I implemented a setting in the material brush tool to do this.

Please merge or use as inspiration if you think this is a valid improvement.

Sorry about the whitespace changes, I had the editor set to autoremove stray tabs etc. I can fix those back manually, if you prefer to keep the extra tabs :)

cg9999 commented 3 months ago

Needs more work with rotated entities...

blackears commented 3 months ago

The whole UV system will probably be be replaced eventually. I would like to move to each face-vertex storing its own UV and color info.