I didn't find an easy way to reset the UV coordinates back to the default world alignment, so I implemented a setting in the material brush tool to do this.
Please merge or use as inspiration if you think this is a valid improvement.
Sorry about the whitespace changes, I had the editor set to autoremove stray tabs etc. I can fix those back manually, if you prefer to keep the extra tabs :)
I didn't find an easy way to reset the UV coordinates back to the default world alignment, so I implemented a setting in the material brush tool to do this.
Please merge or use as inspiration if you think this is a valid improvement.
Sorry about the whitespace changes, I had the editor set to autoremove stray tabs etc. I can fix those back manually, if you prefer to keep the extra tabs :)